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authorSho Sakuma <me@m1sk9.dev>2026-08-05 04:51:22 +0900
committerSho Sakuma <me@m1sk9.dev>2026-08-05 04:51:22 +0900
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docs: correct the cross-server DM server name and two related claims
The `@<server>` argument resolves against the server names registered in `velocity.toml`, not the `features.velocityIntegration.serverName` of the destination: PresenceTracker publishes `serverInfo.name` and CrossServerDirectMessageRelay matches the target against the same, so the previous text had it exactly backwards. Following it on a proxy where the two names differ produces SERVER_NOT_FOUND every time, and points the reader at the wrong file to fix. `serverName` still matters, for `{server}` and for recognising local players, so what it does is stated instead. Also corrects two claims made while widening these pages: - `/lcv status` reports only this server's protocol version, not both sides'. The Velocity bug template leaned on it as its most important field, so a reporter would have pasted output that cannot answer the compatibility question. It now also says to run it after a player has joined, since the handshake waits for one - the same caveat the README install steps needed. - Spies see pre-conversion text for direct messages only. Channel messages are converted before the handler runs, so spies get the same formatted string the members do. Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -28,7 +28,7 @@ layout: doc
- ダイレクトメッセージは,送信者と受信者を除いてスパイプレイヤーに配信されます
- チャンネルメッセージは,送信者とそのチャンネルのメンバーを除いてスパイプレイヤーに配信されます
-- スパイプレイヤーにはローマ字変換前の元のメッセージが表示されます
+- ダイレクトメッセージについては,ローマ字変換前の元のテキストがスパイプレイヤーに表示されます.チャンネルメッセージはメンバーと同じ変換後の形で届きます
- ホバーテキストでスパイメッセージであることが示されます
- スパイプレイヤー自身は通常の送受信者リストには含まれません