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2026-08-05refactor: make the direct message failure reason an enumSho Sakuma
DirectMessageError.reason was a String backed by two constants, so the receiving side matched one case and let everything else fall through to "the target is offline". Adding a third reason on the proxy would have shipped it to Paper servers that silently reported the wrong thing - the one string-keyed dispatch sitting next to a protocol layer whose messages are otherwise a sealed hierarchy with exhaustiveness checking. As an enum, the reader must decide what to show for each case, and CrossServerDirectMessageManager's when no longer needs an else. The wire format is unchanged: kotlinx serializes an enum as its name, so the existing snapshots still decode. What did need care is the reverse direction - a reason from a newer proxy would now fail to parse, where the String version degraded. The property has a default and the codec enables coerceInputValues, so an unknown reason lands on TARGET_OFFLINE, exactly the old else branch. There is a compatibility test for that case. Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-05perf: take per-message logging off the chat pathSho Sakuma
Every channel message wrote a fully interpolated INFO line, duplicating what the dedicated async ChannelMessageLogger already persists. Every cross-server message produced one INFO on the sending Paper server, two on Velocity, and one on each receiving Paper server - so a single global chat message cost up to four synchronous console and latest.log writes across the network, on the message path, with JUL and Logback appenders being synchronous. These are now debug, and phrased so the string is not built unless debug is on: the JUL sites take a supplier, the slf4j sites take a format plus arguments. Handshake, registration and delivery-failure lines stay at info - they fire once per server or once per failed message, and they explain something an operator needs to see. Two relay tests asserted on the text of a log line. One of them was verifying "0 servers" where the same test already verifies zero sends; the other was really checking that the payload reaches the target, so it now decodes the relayed bytes and compares them to the original message. Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-02refactor: single-source the plugin messaging channel and dedup cacheSho Sakuma
The channel Paper and Velocity talk over was declared in seven places, in two spellings ("lunaticchat:main" and the namespace/name pair), one of them an inline literal in CrossServerChatManager that bypassed even its own file's constant. Renaming it meant finding all seven; missing one leaves both sides compiling and starting, just not talking. It now lives next to the codec that defines the wire format. The echo-suppression cache was likewise written twice, and the copies had already drifted in style - one hand-rolled the expiry sweep, the other used filter/map - while staying semantically identical. Any future change to eviction would have had to land in both, and CrossServerChatManager's copy carried a comment claiming ConcurrentHashMap iterators cannot remove(), which they can. MessageDeduplicationCache documents the one property that surprised the tests written against it: eviction orders by millisecond timestamp, so a burst inside a single millisecond evicts arbitrarily among its members. Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-02refactor: remove code that no production path reachesSho Sakuma
These were all scaffolding that drifted out of use, and each one costs a reader time before they discover it does nothing: - UUIDASStringSerializer duplicated UUIDSerializer byte for byte; the differing descriptor name never reaches the JSON/YAML wire format, so the choice between them was a coin flip for contributors. - Velocity's BuildInfo was never referenced (the plugin reads its version from PluginContainer) and read a "commit" property the build never wrote, so it would have reported "unknown" had anyone called it. - KanaConverter.TrieNode.Leaf is never constructed: buildTrie starts from a Branch and insert only ever returns Branch. Six branches guarded against a state the type system allowed but the code could not produce. With those gone, isValidRomaji and toHiragana were visibly the same trie walk, so they now share one longestMatch. - @Deprecated command handling had no annotated command to act on. - The settings backup restore looked for *.backup.* files that nothing in the repository writes, so it always fell through to empty settings. Also drops CommandContext.replyWithEvent/replyPlain, PluginCoroutineScope's unused plugin parameter, GitHubRelease fields no caller reads, and four language keys with no lookup site. Co-Authored-By: Claude <noreply@anthropic.com>
2026-06-17feat: add cross-server direct messaging via VelocitySho Sakuma
Allow /tell and /reply to reach players on other Paper servers behind a Velocity proxy using the "<player>@<server>" target syntax. Engine (protocol bumped 1.0.0 -> 1.0.1, optional sub-channels): - Add DirectMessageRelay, DirectMessageError, PresenceSnapshot/PresenceEntry and PresenceRequest messages plus codec branches. Velocity: - CrossServerDirectMessageRelay routes a DM to the target server (or returns a delivery error to the source). - PresenceTracker broadcasts proxy-wide presence snapshots on join/quit/switch and on request. Paper: - RemotePlayerRegistry caches proxy presence for completion and remote target resolution. - CrossServerDirectMessageManager handles send/receive/error and dedup. - DirectMessageHandler reply state generalized to ReplyTarget (Local/Remote) so /reply works across servers. - TellCommand parses "name@server", completes local names and remote name@server targets, and uses exact local name matching. - New crossServerDirectMessage config flag and i18n keys (en/ja). Co-Authored-By: Claude <noreply@anthropic.com>
2026-04-04feat: Improving Velocity's Cycling CompatibilitySho Sakuma
2026-03-26feat: Add Night warning to Status CommandSho Sakuma
2026-02-26test: expand test coverage across all modulesSho Sakuma
- Add 23 new test files covering exceptions, data classes, permissions, setting handlers, commands, and cross-server relay - Change command execute methods from private to internal visibility to enable unit testing (16 command files) - Engine coverage: 65.5% → 92.4% - Platform-paper coverage: 16.8% → 40.0% - Platform-velocity coverage: 62.4% → 76.8% Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-25feat: add Codecov/Jacoco integration and expand test coverageSho Sakuma
- Add Jacoco plugin to all subprojects with XML report generation - Replace post-test-results.sh with Codecov upload in CI workflow - Add codecov.yml configuration - Add 140 new tests across engine, platform-paper, and platform-velocity Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11fix: Fix not updated Velocity metadataSho Sakuma
2026-02-10docs: Add clarifying comment for plugin parameter typeSho Sakuma
Explain why the plugin parameter uses Any type instead of a generic: - Velocity's EventManager.register() accepts Object - Generic type provides little practical benefit given the API design - Typically receives the main plugin instance Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-06feat: Add cross-server chatSho Sakuma
2026-02-01feat: Velocity intergrationSho Sakuma