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path: root/platform-paper/src/main/resources/languages
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2026-08-02refactor: remove code that no production path reachesSho Sakuma
These were all scaffolding that drifted out of use, and each one costs a reader time before they discover it does nothing: - UUIDASStringSerializer duplicated UUIDSerializer byte for byte; the differing descriptor name never reaches the JSON/YAML wire format, so the choice between them was a coin flip for contributors. - Velocity's BuildInfo was never referenced (the plugin reads its version from PluginContainer) and read a "commit" property the build never wrote, so it would have reported "unknown" had anyone called it. - KanaConverter.TrieNode.Leaf is never constructed: buildTrie starts from a Branch and insert only ever returns Branch. Six branches guarded against a state the type system allowed but the code could not produce. With those gone, isValidRomaji and toHiragana were visibly the same trie walk, so they now share one longestMatch. - @Deprecated command handling had no annotated command to act on. - The settings backup restore looked for *.backup.* files that nothing in the repository writes, so it always fell through to empty settings. Also drops CommandContext.replyWithEvent/replyPlain, PluginCoroutineScope's unused plugin parameter, GitHubRelease fields no caller reads, and four language keys with no lookup site. Co-Authored-By: Claude <noreply@anthropic.com>
2026-06-17feat: add cross-server direct messaging via VelocitySho Sakuma
Allow /tell and /reply to reach players on other Paper servers behind a Velocity proxy using the "<player>@<server>" target syntax. Engine (protocol bumped 1.0.0 -> 1.0.1, optional sub-channels): - Add DirectMessageRelay, DirectMessageError, PresenceSnapshot/PresenceEntry and PresenceRequest messages plus codec branches. Velocity: - CrossServerDirectMessageRelay routes a DM to the target server (or returns a delivery error to the source). - PresenceTracker broadcasts proxy-wide presence snapshots on join/quit/switch and on request. Paper: - RemotePlayerRegistry caches proxy presence for completion and remote target resolution. - CrossServerDirectMessageManager handles send/receive/error and dedup. - DirectMessageHandler reply state generalized to ReplyTarget (Local/Remote) so /reply works across servers. - TellCommand parses "name@server", completes local names and remote name@server targets, and uses exact local name matching. - New crossServerDirectMessage config flag and i18n keys (en/ja). Co-Authored-By: Claude <noreply@anthropic.com>
2026-04-04feat: Support Minecraft 26.1Sho Sakuma
2026-03-26chore: Remove unused language dataSho Sakuma
2026-03-26feat: Add Night warning to Status CommandSho Sakuma
2026-03-17feat: Improved notification messages when logging in to the serverSho Sakuma
2026-03-17feat!: Remove ChatMode feature, followback channel chat modeSho Sakuma
2026-02-23feat: Add more status view to Status commandSho Sakuma
2026-02-23chore: Fix oxc errorSho Sakuma
2026-02-11feat: Improve Velocity Integration ErrorsSho Sakuma
2026-02-11feat: Improve Velocity status command UISho Sakuma
2026-02-07fix: Fix copilot reviewSho Sakuma
2026-02-06refactor: Change to status and channel list command uiSho Sakuma
2026-02-01feat: Support Velocity intergration in Paper moduleSho Sakuma
2026-01-27test: Add more test-caseSho Sakuma
2026-01-27docs: Add channel moderation guideSho Sakuma
2026-01-27feat: Add channe-chat featureSho Sakuma
2026-01-26feat: Add channel-chat configurationSho Sakuma
2026-01-26feat: Add ChangeChat message notificationSho Sakuma
2026-01-26refactor: Refactoring logicSho Sakuma
2026-01-26feat: Add chatmode dataSho Sakuma
2026-01-26feat: Add channel commandSho Sakuma
2026-01-25refactor: Organize keys by functionSho Sakuma
2026-01-24feat: Add status commandSho Sakuma
2026-01-24feat: Add new permissionSho Sakuma
2026-01-24feat: Consolidate configuration commands into `/lc settings`Sho Sakuma
2026-01-24refactor: Changed to simple key managementSho Sakuma
2026-01-23feat: Add i18n configurationSho Sakuma