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-rw-r--r--website/src/docs/reference/commands.md3
-rw-r--r--website/src/docs/reference/compatibility.md4
2 files changed, 5 insertions, 2 deletions
diff --git a/website/src/docs/reference/commands.md b/website/src/docs/reference/commands.md
index a039f7a..28627bc 100644
--- a/website/src/docs/reference/commands.md
+++ b/website/src/docs/reference/commands.md
@@ -58,7 +58,8 @@ Creates a new channel. The creator becomes the owner.
- **Aliases**: `new`
- **Permission**: `lunaticchat.command.lc.channel.create`
-- `channelId`: Only alphanumeric characters, underscores, and hyphens are allowed
+- `channelId`: 3-30 characters; only alphanumeric characters, underscores, and hyphens are allowed
+- `name`: Cannot be blank
- `isPrivate`: `true` / `false` (default: `false`)
#### `/lc channel list [page]`
diff --git a/website/src/docs/reference/compatibility.md b/website/src/docs/reference/compatibility.md
index e0e341c..23274ab 100644
--- a/website/src/docs/reference/compatibility.md
+++ b/website/src/docs/reference/compatibility.md
@@ -57,9 +57,11 @@ The rules (from Velocity's perspective) are:
Compatibility is checked at connection time:
-1. The Paper server sends a handshake to Velocity at startup
+1. The Paper server sends a handshake to Velocity one second after the **first player joins**
2. Velocity validates Paper's protocol version against its own
3. On mismatch, Velocity rejects the connection and Paper's state becomes `FAILED`
4. The handshake timeout is 5 seconds
+The handshake is sent once per server start, and it is triggered by a player joining rather than by startup itself — the plugin messaging channel needs a player connection to send on. Until the first player joins, `/lcv status` reports `DISCONNECTED`, which is normal and not a sign of a problem.
+
Live connection state is available via `/lcv status`. See [Velocity Integration](/docs/features/velocity#connection-states) for details.