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| author | Sho Sakuma <me@m1sk9.dev> | 2026-08-05 04:36:50 +0900 |
|---|---|---|
| committer | Sho Sakuma <me@m1sk9.dev> | 2026-08-05 04:36:50 +0900 |
| commit | 418be2d127ce2d6a3ed5e9c876deb9c2aafc089b (patch) | |
| tree | db800a91ac8fb05ae870b50014dc7fe06f274c47 /website/src/docs/reference/compatibility.md | |
| parent | 048932276d0c1e11d463f8b9aea872e498b04743 (diff) | |
| download | LunaticChat-418be2d127ce2d6a3ed5e9c876deb9c2aafc089b.tar.gz LunaticChat-418be2d127ce2d6a3ed5e9c876deb9c2aafc089b.tar.bz2 LunaticChat-418be2d127ce2d6a3ed5e9c876deb9c2aafc089b.zip | |
docs: correct the website where it had drifted from the implementation
Several statements were wrong rather than merely thin, and each would have set
the wrong expectation:
- the conversion example implied romaji replaces the input, when the result is
appended in parentheses and both are sent
- the handshake was described as happening at startup, when it waits for the
first player to join, so a DISCONNECTED status on an empty server read as a
fault
- cache eviction was called oldest-first, which the unordered in-memory map
cannot provide
- the Velocity settings table omitted crossServerDirectMessage
- ConfigManager was described as reading Bukkit's FileConfiguration, and the
settings storage as recovering from a backup that does not exist
It also documents behaviour that had no mention anywhere: the `!` force-global
prefix, that spy sees channel messages and not only DMs, the nightly build
warnings, the overall 1000ms conversion budget that makes api.timeout above it
ineffective, and the data files the plugin writes.
Co-Authored-By: Claude <noreply@anthropic.com>
Diffstat (limited to 'website/src/docs/reference/compatibility.md')
| -rw-r--r-- | website/src/docs/reference/compatibility.md | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/website/src/docs/reference/compatibility.md b/website/src/docs/reference/compatibility.md index e0e341c..23274ab 100644 --- a/website/src/docs/reference/compatibility.md +++ b/website/src/docs/reference/compatibility.md @@ -57,9 +57,11 @@ The rules (from Velocity's perspective) are: Compatibility is checked at connection time: -1. The Paper server sends a handshake to Velocity at startup +1. The Paper server sends a handshake to Velocity one second after the **first player joins** 2. Velocity validates Paper's protocol version against its own 3. On mismatch, Velocity rejects the connection and Paper's state becomes `FAILED` 4. The handshake timeout is 5 seconds +The handshake is sent once per server start, and it is triggered by a player joining rather than by startup itself — the plugin messaging channel needs a player connection to send on. Until the first player joins, `/lcv status` reports `DISCONNECTED`, which is normal and not a sign of a problem. + Live connection state is available via `/lcv status`. See [Velocity Integration](/docs/features/velocity#connection-states) for details. |
