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authorSho Sakuma <me@m1sk9.dev>2026-07-19 22:06:37 +0900
committerGitHub <noreply@github.com>2026-07-19 22:06:37 +0900
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docs: add developer design/architecture guide (EN/JA) (#251)
* docs: add developer design/architecture guide (EN/JA) The docs site covered features and reference but had no entry point for the codebase's design. Add a Developer Guide section describing the module structure (engine shared kernel, platform-paper, platform-velocity), the protocol-version compatibility model, and the Service Container / Feature Gating pattern, so contributors can understand the architecture without reading the source first. Co-Authored-By: Claude <noreply@anthropic.com> * docs: mirror cross-server DM docs into English (#231) PR #231 added the cross-server direct messaging feature but updated only the Japanese docs. Port the same additions to the English pages (configuration, direct-message, velocity, commands) so both locales stay in sync. Co-Authored-By: Claude <noreply@anthropic.com> * style: apply biome formatting to ja.ts sidebar config The developer-guide sidebar entries were not biome-formatted, failing the build_docs CI check (format:check). Apply the formatter. Co-Authored-By: Claude <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
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@@ -51,6 +51,10 @@ When `crossServerGlobalChat` is set to `true`, player chat messages are relayed
Each message is assigned a unique ID, and a cache prevents the same message from being displayed more than once. The cache size can be configured with `messageDeduplicationCacheSize` (default: `100`).
+## Cross-Server Direct Messages <Badge type="tip" text="v1.3.0~" />
+
+Setting `crossServerDirectMessage` to `true` lets players exchange direct messages with players on other servers connected to the same proxy.
+
## Connection States
The states reported by `/lcv status` and their meanings: