summaryrefslogtreecommitdiff
path: root/docker/velocity/velocity.toml
blob: 8589467ce6c0339f84a5920844aa2f5ecb7de7e8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
# Config version. Do not change this
config-version = "2.8"
# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
bind = "0.0.0.0:25577"
# What should be the MOTD? This gets displayed when the player adds your server to
# their server list. Only MiniMessage format is accepted.
motd = "<#09add3>LunaticChat Debug Server"
# What should we display for the maximum number of players? (Velocity does not support a cap
# on the number of players online.)
show-max-players = 3
# Should we authenticate players with Mojang? By default, this is on.
online-mode = false
# Should the proxy enforce the new public key security standard? By default, this is on.
force-key-authentication = false
# If client's ISP/AS sent from this proxy is different from the one from Mojang's
# authentication server, the player is kicked. This disallows some VPN and proxy
# connections but is a weak form of protection.
prevent-client-proxy-connections = false
# Should we forward IP addresses and other data to backend servers?
# Available options:
# - "none":        No forwarding will be done. All players will appear to be connecting
#                  from the proxy and will have offline-mode UUIDs.
# - "legacy":      Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
#                  if you run servers using Minecraft 1.12 or lower.
# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
#                  plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
#                  unable to implement network level firewalling (on a shared host).
# - "modern":      Forward player IPs and UUIDs as part of the login process using
#                  Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
player-info-forwarding-mode = "NONE"
# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
# The file is expected to be UTF-8 encoded and not empty.
forwarding-secret-file = "forwarding.secret"
# Announce whether or not your server supports Forge. If you run a modded server, we
# suggest turning this on.
#
# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
# instead for a nicer display in the server list.
announce-forge = false
forced-hosts = {}

[query]
	# Should Query be enabled? Query allows clients to request information about the server.
	enabled = false
	# This is the map name that is reported to the query services.
	map = "Velocity"
	# Whether plugins should be shown in query response by default or not
	show-plugins = false

[servers]
	# Configure your servers here. Each key represents the server's name, and the value
	# represents the IP address of the server to connect to.
	s1 = "s1:25565"
	s2 = "s2:25565"
	# In what order we should try servers when a player logs in or is kicked from a server.
	try = ["s1"]

# Configure your forced hosts here.
[advanced]
	# How large a Minecraft packet has to be before we compress it. Setting this to zero will
	# compress all packets, and setting it to -1 will disable compression entirely.
	compression-threshold = 256
	# How much compression should be done (from 0-9). The default is -1, which uses the
	# default level of 6.
	compression-level = -1
	# How fast (in milliseconds) are clients allowed to connect after the last connection? By
	# default, this is three seconds. Disable this by setting this to 0.
	login-ratelimit = 3000
	# Specify a custom timeout for connection timeouts here. The default is five seconds.
	connection-timeout = 5000
	# Specify a read timeout for connections here. The default is 30 seconds.
	read-timeout = 30000
	# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
	# don't enable it.
	haproxy-protocol = false
	# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
	tcp-fast-open = false
	# Enables BungeeCord plugin messaging channel support on Velocity.
	bungee-plugin-message-channel = true
	# Shows ping requests to the proxy from clients.
	show-ping-requests = false
	# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
	# loses connection to the server without an explicit disconnect message by attempting to fall the
	# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
	# can disable this setting to use the BungeeCord behavior.
	failover-on-unexpected-server-disconnect = true
	# Declares the proxy commands to 1.13+ clients.
	announce-proxy-commands = true
	# Enables the logging of commands
	log-command-executions = false
	# Enables logging of player connections when connecting to the proxy, switching servers
	# and disconnecting from the proxy.
	log-player-connections = true
	# Allows players transferred from other hosts via the
	# Transfer packet (Minecraft 1.20.5) to be received.
	accepts-transfers = false

[packet-limiter]
	#Size of the moving time window in seconds used to calculate average rates.
	#A larger window tolerates short bursts while still enforcing the configured limits over time.
	interval = 7
	#Maximum average number of packets per second a client may send. -1 disables this check.
	packets-per-second = -1
	#Maximum average number of compressed (on-wire) bytes per second a client may send. -1 disables this check.
	bytes-per-second = -1
	#Maximum average number of decompressed bytes per second a client may send.
	#Protects against compression bomb attacks where small packets expand to excessive sizes after decompression.
	#-1 disables this check.
	decompressed-bytes-per-second = 5242880