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# Config version. Do not change this
config-version = "2.8"
# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
bind = "0.0.0.0:25577"
# What should be the MOTD? This gets displayed when the player adds your server to
# their server list. Only MiniMessage format is accepted.
motd = "<#09add3>LunaticChat Debug Server"
# What should we display for the maximum number of players? (Velocity does not support a cap
# on the number of players online.)
show-max-players = 3
# Should we authenticate players with Mojang? By default, this is on.
online-mode = false
# Should the proxy enforce the new public key security standard? By default, this is on.
force-key-authentication = false
# If client's ISP/AS sent from this proxy is different from the one from Mojang's
# authentication server, the player is kicked. This disallows some VPN and proxy
# connections but is a weak form of protection.
prevent-client-proxy-connections = false
# Should we forward IP addresses and other data to backend servers?
# Available options:
# - "none": No forwarding will be done. All players will appear to be connecting
# from the proxy and will have offline-mode UUIDs.
# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
# if you run servers using Minecraft 1.12 or lower.
# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
# unable to implement network level firewalling (on a shared host).
# - "modern": Forward player IPs and UUIDs as part of the login process using
# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
player-info-forwarding-mode = "NONE"
# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
# The file is expected to be UTF-8 encoded and not empty.
forwarding-secret-file = "forwarding.secret"
# Announce whether or not your server supports Forge. If you run a modded server, we
# suggest turning this on.
#
# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
# instead for a nicer display in the server list.
announce-forge = false
forced-hosts = {}
[query]
# Should Query be enabled? Query allows clients to request information about the server.
enabled = false
# This is the map name that is reported to the query services.
map = "Velocity"
# Whether plugins should be shown in query response by default or not
show-plugins = false
[servers]
# Configure your servers here. Each key represents the server's name, and the value
# represents the IP address of the server to connect to.
s1 = "s1:25565"
s2 = "s2:25565"
# In what order we should try servers when a player logs in or is kicked from a server.
try = ["s1"]
# Configure your forced hosts here.
[advanced]
# How large a Minecraft packet has to be before we compress it. Setting this to zero will
# compress all packets, and setting it to -1 will disable compression entirely.
compression-threshold = 256
# How much compression should be done (from 0-9). The default is -1, which uses the
# default level of 6.
compression-level = -1
# How fast (in milliseconds) are clients allowed to connect after the last connection? By
# default, this is three seconds. Disable this by setting this to 0.
login-ratelimit = 3000
# Specify a custom timeout for connection timeouts here. The default is five seconds.
connection-timeout = 5000
# Specify a read timeout for connections here. The default is 30 seconds.
read-timeout = 30000
# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
# don't enable it.
haproxy-protocol = false
# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
tcp-fast-open = false
# Enables BungeeCord plugin messaging channel support on Velocity.
bungee-plugin-message-channel = true
# Shows ping requests to the proxy from clients.
show-ping-requests = false
# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
# loses connection to the server without an explicit disconnect message by attempting to fall the
# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
# can disable this setting to use the BungeeCord behavior.
failover-on-unexpected-server-disconnect = true
# Declares the proxy commands to 1.13+ clients.
announce-proxy-commands = true
# Enables the logging of commands
log-command-executions = false
# Enables logging of player connections when connecting to the proxy, switching servers
# and disconnecting from the proxy.
log-player-connections = true
# Allows players transferred from other hosts via the
# Transfer packet (Minecraft 1.20.5) to be received.
accepts-transfers = false
[packet-limiter]
#Size of the moving time window in seconds used to calculate average rates.
#A larger window tolerates short bursts while still enforcing the configured limits over time.
interval = 7
#Maximum average number of packets per second a client may send. -1 disables this check.
packets-per-second = -1
#Maximum average number of compressed (on-wire) bytes per second a client may send. -1 disables this check.
bytes-per-second = -1
#Maximum average number of decompressed bytes per second a client may send.
#Protects against compression bomb attacks where small packets expand to excessive sizes after decompression.
#-1 disables this check.
decompressed-bytes-per-second = 5242880
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