# ---------------------------------------------- # -------------- LunaticChat --------------- # ---------------------------------------------- # # Docs: https://lc.m1sk9.dev # GitHub: https://github.com/m1sk9/LunaticChat # # This configuration file is for customizing LunaticChat's behavior. # Please specify appropriate values to ensure LunaticChat functions correctly. # # For detailed configuration options, please refer to the documentation: # Japanese: https://lc.m1sk9.dev/admin-guide/configuration # English: https://lc.m1sk9.dev/en/admin-guide/configuration # ---------------------------------------------- # If enabled, Activate LunaticChat's debug mode, which provides detailed logging for troubleshooting. debug: false # Path to the YAML file storing player settings userSettingsFilePath: "player-settings.yaml" # If enabled, LunaticChat will check for updates on startup. checkForUpdates: true # Plugin Configuration Language. This setting applies only to player feedback and does not affect plugin logs or similar outputs. language: "en" # ---------------------------------------------- # ----------- Features Settings ------------ # ---------------------------------------------- features: quickReplies: # If enabled, the quick reply feature via the /reply command will be activated. enabled: true japaneseConversion: # If enabled, enables the conversion function from Roman letters to hiragana. enabled: false cache: # Specifies the maximum number of entries to store in the Romanization conversion cache. maxEntries: 500 # Specify the interval (in seconds) for saving the Romanization conversion cache to disk. saveIntervalSeconds: 300 # Specify the file path where the cache for Romanization conversion is saved. filePath: "conversion_cache.json" api: # Specify the timeout duration (in milliseconds) for API requests to the Romanization conversion service. timeout: 3000 # Specify the number of retry attempts for failed API requests to the Romanization conversion service. retryAttempts: 2 channelChat: # If enabled, channel-based chat functionality will be activated. enabled: false # Maximum number of channels that can be created per server. Set to 0 for unlimited. maxChannelsPerServer: 0 # Maximum number of members allowed in a single channel. Set to 0 for unlimited. maxMembersPerChannel: 0 # Maximum number of channels a single player can join. Set to 0 for unlimited. maxMembershipPerPlayer: 0 # Channel message logging configuration messageLogging: # If enabled, all channel messages will be logged to NDJSON files for analysis and archival. enabled: true # Number of days to retain log files. Set to 0 to keep logs indefinitely. retentionDays: 30 # Maximum size of a single log file in megabytes. Files exceeding this size will stop accepting new entries. maxFileSizeMB: 100 velocityIntegration: # If enabled, enables integration with Velocity proxy plugin. # This allows Paper and Velocity instances to communicate and verify compatibility. enabled: false # If enabled, global chat messages will be shared across all Paper servers connected to the Velocity proxy. # Players on different servers can communicate through the GLOBAL chat mode. crossServerGlobalChat: false # Server name to display in cross-server chat (e.g., "survival", "creative", "lobby"). # This should match the server name defined in your Velocity configuration. serverName: "Unknown" # Size of the message deduplication cache to prevent duplicate messages from appearing. # Keeps track of the most recent N message IDs to filter out duplicates. messageDeduplicationCacheSize: 100 # ---------------------------------------------- # --------- Message Format Settings -------- # ---------------------------------------------- # # Customize the format of various chat messages here. # You can use placeholders such as {sender}, {message}, etc. # # {sender} - The name of the message sender # {recipient} - The name of the message recipient # {message} - The content of the message # {channel} - The name of the chat channel (only for channel chat) # {server} - The name of the server (only for Velocity cross-server chat) # ---------------------------------------------- messageFormat: # Configure the format for direct messages sent via /tell or /msg directMessageFormat: "§7[§e{sender} §7>> §e{recipient}§7] §f{message}" # Configure the format for messages sent in channel chat channelMessageFormat: "§7[§b#{channel}§7] §e{sender}: §f{message}" # Configure the format for global chat messages in Velocity integration crossServerGlobalChatFormat: "§7[§6{server}§7] §e{sender}: §f{message}"