# Config version. Do not change this config-version = "2.7" # What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577. bind = "0.0.0.0:25577" # What should be the MOTD? This gets displayed when the player adds your server to # their server list. Only MiniMessage format is accepted. motd = "<#09add3>LunaticChat Debug Server" # What should we display for the maximum number of players? (Velocity does not support a cap # on the number of players online.) show-max-players = 3 # Should we authenticate players with Mojang? By default, this is on. online-mode = false # Should the proxy enforce the new public key security standard? By default, this is on. force-key-authentication = false # If client's ISP/AS sent from this proxy is different from the one from Mojang's # authentication server, the player is kicked. This disallows some VPN and proxy # connections but is a weak form of protection. prevent-client-proxy-connections = false # Should we forward IP addresses and other data to backend servers? # Available options: # - "none": No forwarding will be done. All players will appear to be connecting # from the proxy and will have offline-mode UUIDs. # - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this # if you run servers using Minecraft 1.12 or lower. # - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard # plugin. Use this if you run servers using Minecraft 1.12 or lower, and are # unable to implement network level firewalling (on a shared host). # - "modern": Forward player IPs and UUIDs as part of the login process using # Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher. player-info-forwarding-mode = "NONE" # If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here. # The file is expected to be UTF-8 encoded and not empty. forwarding-secret-file = "forwarding.secret" # Announce whether or not your server supports Forge. If you run a modded server, we # suggest turning this on. # # If your network runs one modpack consistently, consider using ping-passthrough = "mods" # instead for a nicer display in the server list. announce-forge = false [query] # Should Query be enabled? Query allows clients to request information about the server. enabled = false # This is the map name that is reported to the query services. map = "Velocity" # Whether plugins should be shown in query response by default or not show-plugins = false [servers] # Configure your servers here. Each key represents the server's name, and the value # represents the IP address of the server to connect to. s1 = "s1:25565" s2 = "s2:25565" # In what order we should try servers when a player logs in or is kicked from a server. try = [ "s1" ] [forced-hosts] # Configure your forced hosts here. [advanced] # How large a Minecraft packet has to be before we compress it. Setting this to zero will # compress all packets, and setting it to -1 will disable compression entirely. compression-threshold = 256 # How much compression should be done (from 0-9). The default is -1, which uses the # default level of 6. compression-level = -1 # How fast (in milliseconds) are clients allowed to connect after the last connection? By # default, this is three seconds. Disable this by setting this to 0. login-ratelimit = 3000 # Specify a custom timeout for connection timeouts here. The default is five seconds. connection-timeout = 5000 # Specify a read timeout for connections here. The default is 30 seconds. read-timeout = 30000 # Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then # don't enable it. haproxy-protocol = false # Enables TCP fast open support on the proxy. Requires the proxy to run on Linux. tcp-fast-open = false # Enables BungeeCord plugin messaging channel support on Velocity. bungee-plugin-message-channel = true # Shows ping requests to the proxy from clients. show-ping-requests = false # By default, Velocity will attempt to gracefully handle situations where the user unexpectedly # loses connection to the server without an explicit disconnect message by attempting to fall the # user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You # can disable this setting to use the BungeeCord behavior. failover-on-unexpected-server-disconnect = true # Declares the proxy commands to 1.13+ clients. announce-proxy-commands = true # Enables the logging of commands log-command-executions = false # Enables logging of player connections when connecting to the proxy, switching servers # and disconnecting from the proxy. log-player-connections = true # Allows players transferred from other hosts via the # Transfer packet (Minecraft 1.20.5) to be received. accepts-transfers = false